Modern Goblins 2022 - Double Masters 2022 is currently making waves in communities and markets, from high-value reprints of Wrenn and Six and Eldrazi Titans to the seemingly endless reprints of regular unlimited brackets that have players scrambling to grab something new.
However, one of the best effects the Master set has had on the game goes back to the original intent of the product line: introducing reprints to the aftermarket and lowering the cost of stapled cards. Today we're going to break down an archetype that until the release of 2X2 was sorely missing a key component like a budget shell, but with the reprint of Aether Vial it finally made sense to give one of the best tribes in gaming a chance. Let's dive into the Shack and check out Budget Modern Goblins.
Modern Goblins 2022
Note: Every modern deck featured in this series was created at the time of writing on a budget of $150. This is in an effort to keep things sane for those who really want to buy the format on the cheap without skimping, so the deck doesn't really have the power to handle it. Each deck featured in this series has been personally tested and featured for a reason, whether it's the deck's competitive flair, its ability to easily transition to a non-budget version, or its ability to teach new players the essential skills needed to sustain competitive meta game right now.
The Masters Of Modern
Modern Goblin is a combo-aggro deck whose main goal is to win and win. The deck is played in a similar mindset to Death and Tax, where the creatures' abilities are set up in such a way as to give the deck the feeling of control while their bodies exert pressure that really puts the opponent between a rock and a hard place. . Goblins are usually flexible enough to respond to a variety of threats, and those they cannot easily respond to can always be attacked. While the creature package in the toolbox is enough to win the game on its own, the deck also has access to late-game combos in the form of Striking Scout plus Boggart Harbinger.
Flashy Snoop plays and has no sickness to summon. Play Boggart Harbinger, find Kiki-Jiki, Mirror Breaker in the deck and place it on the deck. Snoop now has the ability to touch and tokenize non-legendary creatures in game, on a whim. Flashy Snoop is not a legendary creature, so Snoop can target himself, creating a new Snoop that also copies Kiki-Jiki's lyrics. Repeat this process several hundred times to create as many Snoops as you tap.
With Snoop's last activation, instead of targeting the Boggart Harbinger from before. The new Harbinger enters the game and allows you to search for a Mogg Fanatic or Sling-Gang Lieutenant. Now all your Snoops have the text "sacrifice this creature, deal some damage." Craft the biggest goblin grenade anyone has ever seen to finish off your opponent.
Outside of the combo, Goblin is a deck that is also bloodless in a more traditional sense. The deck contains various royal effects on Goblin Chieftain, Goblin Warchief, and Hobgoblin Bandit Lord to create a legitimate threat from any Goblin in play.
Choosing Your Plan: How I Won The Modern Challenge With Goblins • Mtg Decks
Mogg's War Marshal and Sling-Gang's Lieutenant are effective "tin soldiers" cards that fill the field with… our special forces, although all members of the evil squad can also punch each other in the face. Pashalik Mons, while acting as an extra combo piece (playing during the last turn when all Snoop tokens die), can deal some major damage in the face of a cleared board while duplicating a random goblin.
Goblins don't like to live alone, which is why you'll notice that most of the cards in this deck either by feel or function come with a companion. Boggart Harbinger and Goblin Matron help summon the special tools needed for certain board states, turning the deck into a legitimate toolbox with extensive access to many niche effects after the sideboard. The Goblin Ringleader is the real bomb in this archetype, capable of reloading the arms of up to four goblins when the troop's ammo supply is depleted. Naperen Snoop, believe it or not, also has more text on him, allowing him to draw additional goblins from the top of the deck as well.
While all of these abilities might appear on their faces as if they weren't all that impressive, the combination of all of them happening in turn completely mimics the actual experience of fighting hordes of goblins as their seemingly endless numbers continue to dwindle . others erupted from their barren lands like slippery green avalanches.
Toolbelt extras include but are not limited to Ammunition Expert and Stingscourger, which can shoot pesky creatures out of the way, Goblin Cratermaker, which can also act as a point sweeper while being a nuisance to everything colorless from Tron to Affinity, and Goblins Chainwhirler, which gives a pretty good feel for Fury.
Modern Goblins Are Back?
Goblin has access to a large number of utilities and is very flexible in creating them. Unlike something like Death and Taxes, which seems to benefit from the wide-ranging response of the format as a whole, Goblin can actually take on individuals with the kind of hate it imparts. All this nonsense powered by the incredible mana generation of the Ethereal Vial. The ability to effectively double the amount of mana the deck has access to every turn, every turn, turns this unremarkable cavalcade into a formidable force.
I realized that Goblin is not just a control deck. Decks can definitely punish sloppy play in today's modern environment where the margins for creature decks are slim. While some fights can feel like a breeze, many decks contain the right combination of spells to destroy, and competent piloting can be downright difficult, as the deck never feels like it's going head-to-head with its opponent. All the combat I played was incredibly polarizing, it felt like I was behind the wheel or stuck under a steamroller. Whether it was down to the deck not being perfectly configured for the metagame or just plain bad luck, I really struggled against the seemingly bottomless stacks of Fury my opponents were throwing at me.
However, in non-Fury fights the deck feels great. Grind it against UW Control or combo Living End, Goblin always seems to have a trick. In a vacuum, the deck is great to run, which means it's incredibly satisfying to execute the play actions the deck demands of you as a player. Removing a ring leader and drawing a four, the relative effectiveness of combos in an MTGO setting, matching idiotic goblin heroes makes for a big brain game to outsmart some of the strongest and most efficient decks in the format - it's all great fun from a human point of view. 8/10, would Goblin again.
Moving from budget lands, Goblin has a few options. Going Jund for people like Ignoble Hierarchs working alongside Vial to increase the deck's mana output was a huge advantage. Likewise, the base mana becomes very dense, contributing to its incomparability with the likes of Cavern of Souls. From there, the deck can also take on some dungeon-like elements with Chalice of the Void, Blood Moon, Leylines, and more to help you keep up with today's treacherous modern metagame. The general concept of the deck remained relatively intact, but the means used to achieve it greatly increased the strength.
You See A Pair Of Goblins [170] [adventures In The Forgotten Realms]
That's it for this one. Goblin has long been loved by me and many other community members, and I'm glad that budget players finally have a chance to try it out. The archetype requires tight play and a narrow focus, which can be difficult as it generally stands in stark contrast to the wacky little goofballs in the field. In both form and function, this deck is a joy to sit in and is definitely a must-have deck for fans of tribal strategies. Until next time, take care, play smart, and thanks for reading.
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